You don't! Teams are invited to attend a season, on every Tuesday the host at 21:05 CET will instruct people to sit in their clans channels while numbers are counted. Once numbers are calculated, Everyone is informed and the Kommanders are now given 10 minutes to sort their teams before on map brief is started.
No! High Kommand will only have one repo per season as to make it easier for the communities and mission makers.
Rambo rules seek to make change peoples gameplay artificially which is always tricky. We at High Kommand think its better to have in game mechanics which heavily encourage gameplay. Radios have been modified to have limited range and power of placing map markers has been limited. All this has the outcome of making the Group/Team Leader a very important role due to their ability to place makers and also use their long range radio. Hopefully this all means playing together is heavily rewarded
High Kommand will have one mission of an hour length played twice per night. So nine unique missions per season but 18 games as the missions are played twice.
Each faction has their own unique elements but body armour has been standardised across all the games so its either an arma problem or a skill issue.
We are probably going to have a prize but for now we are not sure what it will be. It is worth mentioning that the clans present here are some of the best across the Arma 3 one-life TvT community. Being the best player, clan or Kommander in such company is very high praise indeed.
We have 3 settings between the 9 missions. After three missions we change to something completely fresh and new as to keep things just familiar enough to get used to uniforms while not remaining sameish